![]() Ie: sitting in each era as long as possible and simply making your GB's more powerful, gathering as many goods/special resources as possible, farming the weekly guild expeditions/battlegrounds, etc. They thus end up with a crap city economy that barely functions, are mid/bottom of their nieghbourhoods & thus constantly getting plundered, have limited ability to do much of anything in events/Guild Expeditions/Battlegrounds and become too over-extended on the campaign/continent map. Most new players who flounder and end up hating the game - namely the PvP aspect, do so because they just blindly race through unlocking techs & constantly pushing forward on the main campaign map. (Zeus + Cathedral of Achen + Castel del Monte) 'wrong' way to advance, in FoE, it is absolutely critical that you *never* advance until your city is well and truly prepared.įor example, it's generally accepted that you don't want to unlock the 'Military Tactics' technology which unlocks the attacking/plundering mechanics, until *after* you've built & leveled your main 3 military GB's to Lv10. 90 of the players in the game would agree that attack bonus is the best Great Building bonus, as it can never really lose in value too quickly due to inflation. Unlike Elvenar where there is no 'right' vs. This Great Building is the smallest of all the Great Buildings in the game, taking up only six squares, and it gives one very important bonus: Attack Bonus. (ie: can finally spend fp's on other players GB's) First Iron Age tech you want to research is 'Architecture' which unlocks Great Building donation. Bronze Age is basically the tutorial stage - get out of it as quickly as you can.Ģ.
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